The Inequality.is website brings clarity to the national dialogue on wage and income inequality, using interactive tools and videos to tell the story of how we arrived at the state of inequality we find today and what can be done.

 

Overview

 Syllabus – Motiongraphics And the User Experience  | PDF

In this class we will stretch our abilities and explore new ways to tell stories through touch and motion on the tablet. You will be expected to go well beyond what is asked of you. You will push yourself and your understanding of storytelling, making technology and design a transparent element of the user’s journey. Feeling that your content is flat? Try researching the topic and create an interactive infographic to offer content to the user. Do what you need to do to make what you produce amazing and come alive.

There are examples for us to observe and learn from in the physical world around us, so pay attention. How well do the Newhouse building maps work? How about the crosswalk signs, the elevator controls, your keyboard or smart phone, tea pot or even shoes? Do they make sense? Can the interactive process be improved? All these examples are trying to tell a story however mundane. There’s no shortage of things we each experience in any given day from which we can learn. Observe how others (or ourselves) interact with objects around us, be an observer of physical interaction, break the screen-only paradigm and go deeper into the psychology of touch and storytelling.

I have to say it, this is not about finding out where the button is or what bit of code will work, it’s about connecting with people. To that end, you must connect emotionally with the projects you produce in this class, if you can’t then no one can.

Most of your learning will happen outside of the classroom, get used to it. What you get out of this class, as with life, starts and ends with you.

Learning Outcomes

During this course, you will learn what it takes to have a successful interactive web experience. You will gain expertise through hands-on exposure to the software and programming used to execute the messages you seek to send. You will be given both the semantic and visual vocabularies, which will allow you to speak about the visual presentation of effective communication. Also, you will be able to critically analyze the way information appears and acquire user interface and motion design fundamental skills.

Required texts

Optional

Projects & Grades

As each major project is assigned you will receive an assignment sheet which states in detail the expectations, goals and requirements for each assignment. Please feel free to ask questions at any point if you need clarification or guidance as to what is expected of you and your work.

Your completed projects will be turned in on the server in its appropriate folder.

Each project will require you to not only turn in the final computer-executed design on the class server, but also the roughs, sketches and drafts that brought you to that final implementation of your concept. You will also turn in a rationale and self-evaluation for each project. Failure to include required materials will result in a deduction from the final grade.

There are three main projects, each designed to progressively build upon the skills and  knowledge you will acquire this semester.

One Image, One Life 30%

  1. Creative Brief and Storyboards, 10%
  2. Make it Move; Animate Project 1 in Edge, 10%
  3. Breathing Life into 2D; Video/Audio and Text Integration, 10%

Infographic Design Project 30%

  1. Creative Brief and Storyboards, 10%
  2. Mockups, 10%
  3. Make it Move; Animate in Edge, 10%

Seven Deadly Sins 30 %

  1. Creative Brief and Storyboards, 10%
  2. Mockups, 10%
  3. Make it Move; Animate  in Edge, 10%

Grades

Grades are not always a reflection of what you have learned. Often the deepest knowledge is gained after it ferments and mixes with other experiences. That being said I am required to give a grade at the end of this course. This outcome will largely be based on your individual growth and effort during the semester. As a designer, few employers will care what grades you got in college, they will be concerned with your ability or inability to produce great work and be pleasant to be around.

Class Participation

You will be expected to not only complete minor assignments but to also participate in collaborative in-class assignments and critiques.

Self Evaluations

You are required to provide a self-evaluation for the items listed under the grades section above. This evaluation is intended to help you reflect on your own efforts and serve as a touchstone for future projects. Please place your answers to the following questions in the folder with your final projects or if other than project work place them on the class server inside the evaluations folder. In cases where some of the questions don’t apply (participation) simply put N/A below that line.

1. Did you seek advice from me before you turned it in?

2. Did you categorize and tag your blog project turn-in?

3. Did you use proper naming conventions in your files?

4. Is the design of a high quality?

5. Did you go beyond the basic project requirements?

6. What grade do you think you deserve and why?

Academic Integrity   

“Syracuse University’s Academic Integrity Policy holds students accountable for the integrity of the work they submit. Students should be familiar with the policy and know that it is their responsibility to learn about course-specific expectations, as well as about university policy. The university policy governs appropriate citation and use of sources, the integrity of work submitted in exams and assignments, and the veracity of signatures on attendance sheets and other verification of participation in class activities. The policy also prohibits students from submitting the same written work in more than one class without receiving written authorization in advance from both instructors. The presumptive penalty for a first offense by an undergraduate student is course failure, accompanied by a transcript notation indicating that the failure resulted from a violation of Academic Integrity Policy. The standard sanction for a first offense by a graduate student is suspension or expulsion. For more information and the complete policy, see http://academicintegrity.syr.edu.”

The Academic Integrity Policy: http://academicintegrity.syr.edu/academic-integrity-policy/

Twenty Questions and Answers about the Academic Integrity Policy:
http://academicintegrity.syr.edu/faculty-resources/

What does academic integrity mean?:
http://academicintegrity.syr.edu/what-does-academic-integrity-mean/

Persons With Disabilities

If you believe that you need accommodations for a disability, please contact the Office of Disability Services (ODS), disabilityservices.syr.edu, located at 804 University Avenue, room 309 or call 315 443 4498 for an appointment to discuss your needs and the process for requesting accommodations.  ODS is responsible for coordinating disability-related accommodations and will issue students with documented disabilities “Accommodation Authorization Letters,” as appropriate. Since accommodations may require early planning and generally are not provided retroactively, please contact ODS as soon as possible.

I know many students are confused about what constitutes plagiarism. An excellent video for reference, Plagiarism. If you’re unsure, ask me; it’s better to clarify the issue than risk failing the class.

http://www.commoncraft.com/video/plagiarism

Newhouse School Rules

II C1  Any piece of work bearing a student’s name is assumed by the School to guarantee that the thoughts, expressions, editorial and photographic material not credited to another are literally the student’s own. If such credit is not given for another’s work, the student shall be guilty of committing plagiarism. Plagiarism proceedings will begin when a teacher submits evidence thereof to the Academic Standards Committee of the School.

II C2 It is not permissible for any student to submit the same material, with substantially the same style, structure, or wording, to instructors in two or more courses.

While keeping these rules in mind, please note the following for this class:

Completing computer work for another student is not acceptable. Using another student’s work is also not acceptable.

Signing in another student for lab attendance is not acceptable. Signing in and then leaving for a substantial part of the lab is also not acceptable and will result in no credit for that lab.

Design Project, rationales, sketches, blog posts and critiques: Unless specifically cited in the Sources & Influences areas of your project rationales or cited in a blog post, all elements of your final designs and other work submitted for this class are presumed to be your own individual work. You are encouraged to look at other work for ideas and inspiration—but you may under no circumstances copy or recreate another person’s work and present it as your own. If you’ve been inspired by certain designs, list them explicitly and briefly in the rationale’s Sources & Influences section and include copies with your final submission, clearly marked a “reference”. All materials posted on the blog should also have an attribution, link to the original source. If materials required are to be original, this means you created the content without relying on other means to obtain and use it.

Newhouse Mission

The Newhouse School’s mission is to educate ethical, visionary communicators whose goal is to establish an open marketplace of ideas guided by the First Amendment using contemporary professional practices.

Use of Student Work (FERPA)

I will use academic work that you complete this semester for educational purposes in this course during this semester. Your registration and continued enrollment constitute your permission.

The professor will use academic work that you complete this semester  in subsequent semesters for educational purposes.  Before using your work for that purpose, your professor is required to either get your written permission or render the work anonymous by removing all your personal identification.